SIMULATION / COACHING / PLAY

Software you
can step into.

Virtual humans to practice with. Tools to reflect and learn. Living worlds to explore.

Hughes Virtual turns research and creative ideas into working software, in collaboration with the people who use it.

Explore the work
Martin raising a hand in the TeachLivE ABA training simulation, seated behind a table with a toy car in a furnished room.
Martin / ABA training simulation↘

SELECTED WORK

Built to be used.

Products and collaborative development.
Real interfaces. Real places to begin.

01 / CONVERSATIONAL TRAINING

AICS

AI Conversational Solutions

A place to practice the conversation before it matters.

Step into a scenario, respond to a virtual human by voice or text, and review feedback from the exchange. Open conversations offer a separate, unscored way to explore a persona.

Our role Collaborative development of the conversation experience, animated characters, and scenario feedback.

Public prototypeExplore AICS ↗
Ryan Keller in the AICS 3D airline-passenger scenario beside an actual sample training conversation about respect, safe limits, and offering water or juice.
Sample training conversation / Ryan KellerView larger ↗

From the sample exchange

Participant
I hear that you feel singled out. I can't serve more alcohol, but I can offer water. What's bothering you most right now?
Ryan
I'm listening. Don't talk down to me.
Participant
I want to speak with you respectfully. Would you prefer some water or juice while we sort this out?
Ryan
Juice, I guess. But I still don't see why you can't make one exception.

02 / CLASSROOM SIMULATION

TeachLivE

A virtual classroom.
A human learning experience.

Educators rehearse instruction and classroom interactions with virtual students in a repeatable simulation environment.

Our role Darin contributes development and modernization across Unity 6, interactor controls, networking, and Windows/VR integration.

TeachLivE is a collaborative UCF-developed platform. Hughes Virtual contributes engineering to this ongoing body of work.

Collaborative developmentAbout TeachLivE at UCF ↗
TeachLivE high-school classroom running in a local Unity build, with five virtual students at tables.
High-school classroom / Local runtime captureView larger ↗

03 / COACHING RESOURCES

FLITE STEM
Coaching

The right resource for the next coaching conversation.

A public resource hub for educators and coaches: search teaching resources, explore the coaching cycle, and find observation tools and training videos.

Our role Website operations, hosting infrastructure, and technical support for the coaching resource site.

The FLITE STEM Coaching website is distinct from the FLITE/ICA communication analyzer.

Public resource websiteExplore the resources ↗
FLITE STEM Coaching resource suggestions for feedback, including articles and videos with practice and duration labels.
Resource discovery / Live search for “feedback”View larger ↗

04 / OBSERVATION & REFLECTION

DebriefScape

Turn recorded moments into a useful debrief.

Review video, add tags along a timeline, and explore patterns in an observation session. Custom categories and checklists support different coaching questions.

Our role Ongoing development and technical support for this collaborative research tool.

The local-first workflow reads video and session files from a folder you select, and writes annotations locally. The public site and integrations have their own access flows.

Public observation toolExplore DebriefScape ↗
DebriefScape video review showing an animated Big Buck Bunny sample frame, synthetic annotation tracks, and the tag legend; no participant data.
Video review / Synthetic demonstration tags
Sample: Big Buck Bunny © 2008 Blender Foundation · CC BY 3.0
View larger ↗

05 / FROM THE WORKSHOP

In development

Pantheon

A small world. A long story.

Our passion project: an evolving god-simulation game about guiding island communities and caring for the lives within them.

Built in Godot, the current development build includes village work and construction, families and lasting histories, supply voyages, and Moss. Our longer-term ambition is a richer world shaped by the player’s care.

Ask about Pantheon ↗
In-engine Pantheon view of a wooded island with cottages, villagers, Moss, and blue coastal water.
In-engine development capture / Island life in PantheonView larger ↗
Closer in-engine view of Pantheon’s cottages and villagers around a village monument.
Village detail / Actual development build

A HUGHES VIRTUAL ORIGINAL

Engineering meets
a little wonder.

Pantheon is a place to explore our creative range: simulation systems, world building, and the details that make a digital place feel alive.

A playable development build, still evolving. Release timing, distribution, and future features are not yet announced.

THE PEOPLE BEHIND THE WORK

Small studio.
Deep experience.

Dr. Darin E. Hughes

FOUNDER / HUGHES VIRTUAL LLC

Darin brings more than 25 years of experience across simulation, software engineering, educational technology, medical simulation, and training research.

Hughes Virtual works with university, research, and industry collaborators to move ideas into usable systems.

Simulation & XRConversational AIResearch softwareProduct engineering

LET’S BUILD SOMETHING USEFUL

What are you
working toward?

A training challenge, a research tool, or an idea that needs to become real. Start a conversation.

darinehughes@gmail.com ↗